Its on-stage options are all still very potent it sets up very well for Up-Aerial strings as well as a charged Up-Smash on a faster-falling characters. This has been shortened, so DK can now use it edgeguard. To resolve this, Neutral-Aerial is now an effective approach option it was given more range and very slight invincibility on his arms during part of the attack.ĭonkey Kong's Down-Aerial saw little off-stage use due to its excessive endlag. One of DK's most potent weaknesses in Melee was not having a forward-facing approach option. ![]() While our banana loving chum is well known for spacing Back-Aerial primarily in previous titles, he now has more tools in his arsenal. If you plan to use the good ol' monkey, keep this key weakness in mind and do your best to avoid combo setups as you attempt to land your own. Going hand in hand with his survivability, DK is very susceptible to combos. ![]() Yet he can still combat floatier characters via spacing aerials and tilts to rack up damage before landing a killing blow. ![]() Donkey Kong is unique in that he can decimate fast-fallers with extended combos, platform tech-chases and gimps. It's Donkey Kong! DK swings into Project M ready to lay the hurt on his opponents.Įveryone's favorite Kong has never really had an especially impressive showing in a Smash title, but with a Melee-based design and specially made changes to his moveset, he hopes to change that in Project M.
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